View Profile HeroPower
Been teaching myself programming since the start of 2014. Making simple games for now but as my knowledge grows so will my projects!

35, Male

Indie Game Dev

Gresham, OR

Joined on 12/13/05

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I have no problem keeping things fresh within one project. If a project is large enough there are always interesting things to do with it.

I did that loads in the early 2013-late 2014 period and an awful lot of projects fell though. Honestly speaking though, a lot of them were probably doomed from the start because I'd assign higher priority to the ones I wanted to work on most. There's not a lot of point if it's so low on your list that you nearly ignore it. I'm trying to keep to no more than 2 active projects at a time, the rest can be all kept as ideas, concepts, sketches, etc. until I know I'll be able to dedicate something to them.

I totally agree with you dude. I dedicated all of 2014 to learning to program (usually spending up to 14 hours a day teaching myself) and it was an awesome experience. Every game I made, and all the ones I had planned (the one's in this post I was talking about juggling) I made, or planned to make, to help me learn/understand a new coding technique. After viewing your profile I realized you are partners with MSGhero - he was always helping me out last year in the forums whenever I had trouble understanding some type of coding concept. Awesome to see you guys making games together :)

Sadly I've been unable to work on any projects this year due to how insanely time consuming school has been. Last Spring I switched from a film major to a game development major because programming became a total passion of mine. The program is so intense though that I don't have time to make games for myself. On the bright side I've learned so much that I don't need to bother with making simple games to learn programming concepts so when I do get to make a game again (this summer) I can make something more immersive and better than anything I've attempted before.

Welp...I don't want this reply to drag on for you :P so thank you for your input dude I appreciate it. Good luck on your game! I'm confident you and MSGhero will succeed :)


Hi friend how've you been? I like having multiple projects so I don't get bored but you're right it does take a certain amount of juggling to reach completion :-D I'm helping with some voice acting for a game coming out on the 26th & am pretty excited about that! Plus been working on a couple Unity games which are definitely taking a long time to finish. Have you heard of or gotten into any game jams? I've helped with 2 and I find them fun to have community to chat with during the process, also to have a pseudo deadline for projects .. well just thought I'd stop by & say hi! Keep up the great work!

Hi :D You commenting on this post just made me realize I haven't made a new post in like 5 months XD
I've been so crazy busy with my game design degree that I've had no time to work on anything :( But I've learned so much through my program - I can pretty much model anything now - and am getting more comfortable with C# and Unity. I decided to take the summer term off so that I can rest. I plan to make the switch from AS3/Flash to Unity/C# this break and work on a full-length game! Well...it may not be huge but it will be a hell of a lot more than my last two little flash games. It's awesome you are doing game jams! They seem so fun! If I hear of any going on this summer I will let you know and possibly participate as well :D Oh I've been giving feedback to the game developer whose game you recently voiced acted in - nice work! Maybe one day I will ask you to grace me with your vocal talents in a project :P

Keep kicking ass and stay in touch :)