Well, I can advice that experience comes with a lot of love and effort. Just relax and take your time to write the best code possible. You don't have to program any complex features, they are, after all, not necessary for viewers to appreciate your message. Nothing good come out of rush, when you think about finishing a project only to get over it and move onto the next ones. I did that in my life a lot, and it was a waste of time in most cases, except maybe improvement to my durability when working on huge projects that I hate doing, but have to.
What I suggested you to improve on is merely a suggestion - it's NOT a brutal stamp on your head that reads "rookie" and is supposed to punish you for doing a bad job. NO. Those are extra little things that can bring a lot of joy and experience if you solve them.
Just take your time, relax. Be persistent. Try to work out every small detail. Try to thing of what's lacking, what can be improved.
About the LAG problem: not sure why you don't have it and why I have it. Maybe it's because of ads - you're a supporter, so you don't see ads. Maybe the flash CPU-based graphics are lagging again. It might not even be your fault. If lags are caused by graphics, then you can use Starling for graphics acceleration, although working with animations and all artwork in entirely different in that case, and it requires lots of understanding of skins, for example, and how GPU draws stuff.
For God's sake, don't think I'm mad at you. Have a nice day, sir
kkots
You did not convey his happiness through your game..
HeroPower
Too true. Thanks for the brutal review. I appreciate the honesty. There was a mute button on first level but I didn't keep it at the top of the display list so once the "blindness" first happens it covers it. I haven't experienced any lag spikes and no idea why you did. Not much to lag on in this game....I'll look into it.
I totally agree with you on the controls. I can't figure out how to do what you suggested with variables. I really want to be able to do that in my game - but as you said - I am a rookie. I'll figure it out.
Yes, I f***ed up with no replay button. I know I had it in my first game. My biggest mistake with this game was not planning everything before I started coding. I was either going to have to create more code to add the bones back to the levels or ditch the replay option. I ultimately decided to just move on. The reason all my games are so short is because I make them to practice/learn new code. In this case, I didn't know shit about arrays/loops or passing parameters. I just wanted to move on from the project so I could start learning more code and better practices.
You know - so I can one day not be referred to as a rookie.