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HeroPower

16 Game Reviews w/ Response

All 47 Reviews

Congrats on your first game ^_^

Suggestions: Add some music. You can find free, royalty-free music online to add to the game. You can also use any of the music in the audio portal here if you don't plan on making any revenue. The coin sound effect is just a little too high pitch (could just be me) but you can download audio software called Audacity (it is free) that will allow you to edit audio clips.

Also, there was no end game which was disappointing. Having just a simple 'Thanks for playing' would have sufficed after the player took the time to collect all of the coins.

Use the constructive criticism you get from feedback to improve your next project and keep making games :)

JosephLin responds:

Thanks, you sound like a pro at making games. I'll take your advice and work on the game. Thanks again :) If you could also tell me how to add music and a "thanks for playing" screen, that would be awesome.

Neat, simple idea :) However, I don't like the mechanic of the ships colliding with one another. I think it would have been better if they just passed over (or under) one another and carried on to the other side. Would have kept things more fluid.

DimosTsakis responds:

That's actually a pretty good idea. Maybe in another mode?
The current one could be the 'hard mode' where ships also collide with each other.

Not bad dude :) It is hard to gauge the difficulty for this game as it is a lot harder to use a mouse than it would be to use a touch screen. I do love the music and the graphics.What you could do is have a lot more space between the "bars/drones" and then slowly close the gap (like it is now) the longer the player survives - that is one way to slowly increase the difficulty ^_^

0Hayes responds:

Thanks man! I actually had something similar in my iOS game GATE, though I built that up a little too slow. Just added the same to Thumb Space. Might need some further tweaking so let me know what you think!

This build now runs on mobile. I've only tested iOS myself but android should also be fine.

Thanks again!

Bug: Clicking retry causes the music to loop over itself.

Other than that it is a fun, simple game :)

aliceperdomoDev responds:

I will try to fix that as son as possible.

Thank you

Fun, simple game. I think your is taking a hit though because you force the player to go alllll the way back to the beginning if they die. Yes I know you love those types of challenging games - and kudos to you for making games you love - just know there will be some backlash from it. I see this is your first game on NG and, given that you are using Styncl, I'm going to assume it may be your first (or first of a few). So listen very carefully to the criticism in the reviews, learn from them, and then use that knowledge to make your second game even better.

Good luck!

ExtremeZ7 responds:

Weak Blob is my second game but I've only been making games for less than a year so I'm very much a newbie so feedback is really something I look for. Thank you very much!

Hopefully, future games of mine will have a little more mainstream/streamlined challenge but will still have some elements catering to more hardcore players.

I get the puzzle piece pic error saying "No plug-in available to display this content" :/

beardedpete responds:

If you are on a Mac you will have to install the Unity Plug-in.

Why rush it and be lazy? Add a background and some music. For fun you could also hide the mouse cursor and attach some fun little character to the cursors position to make it more fun :)

JayDhen24 responds:

ok ok ill fix it just suggest some stuff so i can add it

You inspire me dude :')

Guy-Unger responds:

that means a lot 0: )

Dude this was awesome! Ignore the bad reviews dude as I feel most people don't understand how difficult it was to create a game with this mechanic. You should be proud of this :)

JackAstral responds:

Thanks :)

Damn you're only 15? That's awesome you are making games, regardless of how simple, at your age! Totally jealous I didn't start when I was younger (I'm 28 and have only been teaching myself how to program since the start of the year). Don't ever stop and keep at it dude!

TastyPotion responds:

Thanks for the review! I plan to start making more serious and complex games soon. I've been planing to start learning AS3 for quite some time, but I just didn't have enough motivation.

Been teaching myself programming since the start of 2014. Making simple games for now but as my knowledge grows so will my projects!

Age 37, Male

Indie Game Dev

Oregon

Joined on 12/13/05

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